![]() Most often the machines are owned and operated by an outside contractor or dedicated hobbyist (who knows how to fix them.) ![]() No game physics engine comes anywhere close to all that detail in all these areas. Response time matters too - a computer platform is usually limited to 1/60 second input resolution by the host hardware and OS, while a real machine responds hard real time instantly.Īnd of course nudging - no virtual controller comes anywhere close to all the things you can do to a real machine, shoves and pushes and slaps. Flippers accelerate and decelerate on a time scale of single-digit milliseconds, with all sorts of subtleties that an experienced player can feel. There are really subtle details in the interactions with the rubber on the flippers - a real ball will sink into the rubber by a fraction of a millimeter and rebound in ways that depend on that. It's much more than one object moving at one velocity. A ball's motion is very 3d even on a 2d playfield - it can have a spin axis aligned anywhere on its sphere.įlippers too. A real ball slides and spins and scrapes across the playfield and the objects in all sorts of ways. Real ball motion is so much more than a pair of X-Y coordinates and velocities. Same as how a tabletop game store is really making money on the food items, not the trading cards.Īnd as for your last, yes, virtual pinball games don't come close on ball physics. ![]() Most often the machines are owned and operated by an outside contractor or dedicated hobbyist (who knows how to fix them.) The games make it a destination for families with kids, and the adults play some but really spend on food and drink.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |